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Goran Josic
Sr. Murloc Navigator at the Spacing Guild (open for work)
San Francisco, United States

Summary

Resume

18 years of professional concept design and visual development, from AAA titles to book illustrations and film. Design, mentoring, problem solving.

Education:

• 1997-2004, Academy of Arts; Bachelor degree in Graphic Communications

Work experience:

• Oculus/ Facebook/ Sanzaru Games (USA)
• Lucasfilm / Disney (USA)
• Funcom (USA, NOR)
• Wizards of the Coast, HASBRO (USA)
• JAM City (USA)
• UTV Ignition London ( UK)
• DeNA & Mobage Games (Japan)
• Crytek / Shaddy Safadi Concept Design Studio / (GER /USA)
• Square Enix/ Cryptozoic Entertainment (USA)
• Editions-delcourt (France)
• Digi-guys ltd (UK)

Professional experience:

July 2019- Dec 2022: Sr. Concept Artist at Sanzaru Games/Oculus/Facebook
• Worked on the next generation VR games: pre-production and production of level environments, key art, characters, props, weapons; problem solving within the next-gen game technology, visualizing immersive worlds and intuitive prop/weapon mechanics, utilizing its advantages and limitations.
• Working at Sanzaru/Oculus/Meta VR studio opened the doors to creativity in new, experimental immersive worlds, while still being a part of AAA game production pipeline. ‘Asgard’s Wrath’ brought the critically acclaimed success and a 90% user score and a score on Metacritic.

December 2016- March 2019: Senior Concept Artist at TinyCo (Jam City)
• Worked on mobile games: Marvel Avengers Academy and Harry Potter: Hogwarts Mystery: character concepts, orthographics, environment concepts and key art.

June, 2015- December, 2016: Full-time concept artist/designer at Lucasfilm
• Worked on a TV show 'Star Wars Rebels' on Disney XD; conceptualizing complex but stylized environments, characters, vehicles, spaceships, weapons and props; providing design sheets and 3d models for outsourced teams. Worked in a high paced production, attended daily meetings and briefings and provided clear and fast design solutions, fast turnovers between outsourced teams and animation department.

Feb, 2013- Jan, 2015: Full-time concept artist at Funcom,USA
( http://www.funcom.com/ ) :
• Worked on the MMO tittles 'The Secret World' and 'Age of Conan':
concept art and illustrations, character, environment, weapons and props design; marketing and cinematics. Helping the overall art direction. Self-managed at multitasking in demanding MMO production and post production. Worked with all teams including 3D artists, level designers, marketing and QA.

Aug, 2007- Jan, 2011: Full-time senior concept artist at UTV Ignition Entertainment, UK
( http://www.utvignition.com/ ) :
• Worked on a game and movie project 'Wardevil' and AAA tittle 'Project Cain'; conceptualizing, creating and refining game assets, characters, props and level environments
• Worked in a medium size concept team, cooperating with other teams in achieving desired production goals within the strict time frame.
• Worked alongside other departments, game designers, storyboard artists, environment & character artists, following art direction and supporting them with all necessary materials.
( http://www.psu.com/WarDevil--Unleash-the-Beast-Within--i7692.php)

Jan, 2011 – present : Worked for various mobile and social games companies on concept design & illustrations:
• DeNA & Mobage Games (February- March, 2012): worked on in-game assets and illustrations; (http://dena.jp/intl/)

Jan, 2011 – present : Worked as freelance concept designer for number of major companies and design studios on AAA titles:
• Shaddy Safady High Concept Studios/ Crytek (October, 2012): worked on characters & statues designs for a project 'RYSE' ; (http://www.crytek.com/games/ryse/overview)

April, 2008- present : Worked on illustrations & concepts for major game publishers:
• Wizards of the Coast ( http://www.wizards.com/ )
• Square Enix / Cryptozioc Entertainment ( http://www.cryptozoic.com/ )
• worked on number of commissioned concept designs & illustrations for their world sets and games. Worked closely with art-directors in achieving high-quality illustration art (developing visuals, high end illustrations and concepts).

Jan, 2011 – present : Worked for various animation & post production companies :
• MTV International & Fullscream Productions (May -June, 2011): worked with art directors, providing concept illustrations, designs and pre-visuals for commercial videos, TV shows.

December, 2002- October, 2006 : Worked for publishing house "Editions Delcourt", FRA (http://www.editions-delcourt.fr) :
• worked as contract artist & author for couple of fully illustrated graphic novels:
• "Les Rivieres sur le Ponts", 2003.
• "La Chute du Dragon Noir", 2005. – 46 page graphic novel set in the fantasy world

January, 2007- March, 2007 : Worked for the game studio 'Metamorf' :
• worked on texture maps, painting & detailing of assets for the game 'Genesis Rising'

Skills:

• Painting & drawing, character & environment ideation and design,
• Storyboards
• 3d modeling
• Graphic design

Software-related knowledge:

• Adobe Photoshop & Creative Suit ( Illustrator, Dreamweaver, Flash, Fireworks, Premiere Pro, After
• Effects, InDesign)
• Corel Painter
• Unreal Engine
• Unity engine
• 3D studio Max
• Modo
• Softimage XSI
• Maya
• Blender
• 3D Coat
• Zbrush
• Sketchup

Software proficiency

Blender
Blender
Maya
Maya
Corel Painter
Corel Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat

Experience

  • Sr. Concept Artist at Sanzaru/Oculus/Meta
    United States of America
    August 2019 - November 2022

  • Concept Artist at Funcom
    Durham
    March 2013 - January 2015

    Worked on the MMO tittles 'The Secret World' and 'Age of Conan':

    concept art and illustrations, character, environment, weapons and props design; marketing and cinematics. Helping the overall art direction. Self-managed at multitasking in demanding MMO production and post production. Worked with all teams including 3D artists, level designers, marketing and QA.

  • Conceptual designer at Lucasfilm
    San Francisco, United States of America
    June 2015 - December 2016

    Worked on a TV show 'Star Wars Rebels' on Disney XD; conceptualizing complex but stylized environments, characters, vehicles, spaceships, weapons and props; providing design sheets and 3d models for outsourced teams. Worked in a high paced production, attended daily meetings and briefings and provided clear and fast design solutions, fast turnovers between outsourced teams and animation department.

  • Sr. Concept Artist at Jam City
    San Francisco, United States of America
    November 2016 - March 2019

    Worked on mobile games: Marvel Avengers Academy and Harry Potter: Hogwarts Mystery: character concepts, orthographics, environment concepts and key art.