Resume
18 years of professional concept design and visual development, from AAA titles to book illustrations and film. Design, mentoring, problem solving.
Education:
• 1997-2004, Academy of Arts; Bachelor degree in Graphic Communications
Work experience:
• Oculus/ Facebook/ Sanzaru Games (USA)
• Lucasfilm / Disney (USA)
• Funcom (USA, NOR)
• Wizards of the Coast, HASBRO (USA)
• JAM City (USA)
• UTV Ignition London ( UK)
• DeNA & Mobage Games (Japan)
• Crytek / Shaddy Safadi Concept Design Studio / (GER /USA)
• Square Enix/ Cryptozoic Entertainment (USA)
• Editions-delcourt (France)
• Digi-guys ltd (UK)
Professional experience:
July 2019- Dec 2022: Sr. Concept Artist at Sanzaru Games/Oculus/Facebook
• Worked on the next generation VR games: pre-production and production of level environments, key art, characters, props, weapons; problem solving within the next-gen game technology, visualizing immersive worlds and intuitive prop/weapon mechanics, utilizing its advantages and limitations.
• Working at Sanzaru/Oculus/Meta VR studio opened the doors to creativity in new, experimental immersive worlds, while still being a part of AAA game production pipeline. ‘Asgard’s Wrath’ brought the critically acclaimed success and a 90% user score and a score on Metacritic.
December 2016- March 2019: Senior Concept Artist at TinyCo (Jam City)
• Worked on mobile games: Marvel Avengers Academy and Harry Potter: Hogwarts Mystery: character concepts, orthographics, environment concepts and key art.
June, 2015- December, 2016: Full-time concept artist/designer at Lucasfilm
• Worked on a TV show 'Star Wars Rebels' on Disney XD; conceptualizing complex but stylized environments, characters, vehicles, spaceships, weapons and props; providing design sheets and 3d models for outsourced teams. Worked in a high paced production, attended daily meetings and briefings and provided clear and fast design solutions, fast turnovers between outsourced teams and animation department.
Feb, 2013- Jan, 2015: Full-time concept artist at Funcom,USA
( http://www.funcom.com/ ) :
• Worked on the MMO tittles 'The Secret World' and 'Age of Conan':
concept art and illustrations, character, environment, weapons and props design; marketing and cinematics. Helping the overall art direction. Self-managed at multitasking in demanding MMO production and post production. Worked with all teams including 3D artists, level designers, marketing and QA.
Aug, 2007- Jan, 2011: Full-time senior concept artist at UTV Ignition Entertainment, UK
( http://www.utvignition.com/ ) :
• Worked on a game and movie project 'Wardevil' and AAA tittle 'Project Cain'; conceptualizing, creating and refining game assets, characters, props and level environments
• Worked in a medium size concept team, cooperating with other teams in achieving desired production goals within the strict time frame.
• Worked alongside other departments, game designers, storyboard artists, environment & character artists, following art direction and supporting them with all necessary materials.
( http://www.psu.com/WarDevil--Unleash-the-Beast-Within--i7692.php)
Jan, 2011 – present : Worked for various mobile and social games companies on concept design & illustrations:
• DeNA & Mobage Games (February- March, 2012): worked on in-game assets and illustrations; (http://dena.jp/intl/)
Jan, 2011 – present : Worked as freelance concept designer for number of major companies and design studios on AAA titles:
• Shaddy Safady High Concept Studios/ Crytek (October, 2012): worked on characters & statues designs for a project 'RYSE' ; (http://www.crytek.com/games/ryse/overview)
April, 2008- present : Worked on illustrations & concepts for major game publishers:
• Wizards of the Coast ( http://www.wizards.com/ )
• Square Enix / Cryptozioc Entertainment ( http://www.cryptozoic.com/ )
• worked on number of commissioned concept designs & illustrations for their world sets and games. Worked closely with art-directors in achieving high-quality illustration art (developing visuals, high end illustrations and concepts).
Jan, 2011 – present : Worked for various animation & post production companies :
• MTV International & Fullscream Productions (May -June, 2011): worked with art directors, providing concept illustrations, designs and pre-visuals for commercial videos, TV shows.
December, 2002- October, 2006 : Worked for publishing house "Editions Delcourt", FRA (http://www.editions-delcourt.fr) :
• worked as contract artist & author for couple of fully illustrated graphic novels:
• "Les Rivieres sur le Ponts", 2003.
• "La Chute du Dragon Noir", 2005. – 46 page graphic novel set in the fantasy world
January, 2007- March, 2007 : Worked for the game studio 'Metamorf' :
• worked on texture maps, painting & detailing of assets for the game 'Genesis Rising'
Skills:
• Painting & drawing, character & environment ideation and design,
• Storyboards
• 3d modeling
• Graphic design
Software-related knowledge:
• Adobe Photoshop & Creative Suit ( Illustrator, Dreamweaver, Flash, Fireworks, Premiere Pro, After
• Effects, InDesign)
• Corel Painter
• Unreal Engine
• Unity engine
• 3D studio Max
• Modo
• Softimage XSI
• Maya
• Blender
• 3D Coat
• Zbrush
• Sketchup
Worked on the MMO tittles 'The Secret World' and 'Age of Conan':
concept art and illustrations, character, environment, weapons and props design; marketing and cinematics. Helping the overall art direction. Self-managed at multitasking in demanding MMO production and post production. Worked with all teams including 3D artists, level designers, marketing and QA.
Worked on a TV show 'Star Wars Rebels' on Disney XD; conceptualizing complex but stylized environments, characters, vehicles, spaceships, weapons and props; providing design sheets and 3d models for outsourced teams. Worked in a high paced production, attended daily meetings and briefings and provided clear and fast design solutions, fast turnovers between outsourced teams and animation department.
Worked on mobile games: Marvel Avengers Academy and Harry Potter: Hogwarts Mystery: character concepts, orthographics, environment concepts and key art.