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Temple of Tefnut, Asgard's Wrath2, 2022.

Asgard's Wrath 2. I worked on level environments, my challenge here was to re-invent an epic fantasy Egypt, a more colorful and whimsical alternative to historic Egypt as we know. Tefnut- as goddess of moist, was calling for a more floral and fluid rhythm. There was a lot of god-level and puzzle gameplay involved, so I had to be very careful about the placement of architectonic pieces. At the end, my task was also- designing trims and patterns and providing a color and environment mood. The Illustrations are heavy with paint-over and design, so it lost a bit of its 3D accuracy due to speed of designing with paintbrushes.